Video Game Level Design: Counter-Strike
Fall 2008
Art Practice 98 / 198
2 Unit(s)
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About the Course:
Improved, and streamlined for Fall 2008.
Sleek and smooth like a ninja-cheetah covered in Crisco.
Note: This isn’t “digital art” per se. There’s no Maya / Max / Lightwave / XSI / Mudbox / zBrush use in the class. Don’t know what any of those are? Then don’t worry about it.
What we do in this class:
We build Counter-Strike levels and play them.
At a glance:
- We spend about half the class time playing Counter-Strike. Sounds like torture, huh?
- Although I do have to warn you, you may have to do a fair bit of level design work at home, depending on how fast you are / how much of a perfectionist you are.
- There are no writing assignments and very few reading assignments; this course is primarily lab / discussion based. We learn by doing and discussing.
- Visit the course website (http://www.radiator.debacle.us/teaching/) for photos of last semester’s class and screenshots of their awesome work.
Sound cool? Well here’s what you need:
- Moderate computer literacy – e.g. you use Office and you can organize your music.
- A wirelessly networked laptop – almost any computer bought within the last few years should be powerful enough.
- A legal copy of Counter-Strike: Source – only legal users can download the level design tools. Usually about $20 USD online, though you can probably find it cheaper.
- Experience playing “first person shooters” on a PC – preferably Counter-Strike so that you’re familiar with the gameplay, but any FPS game is fine. The most important thing is your familiarity with “WASD” keyboard + mouse-look style controls.
… And here’s what you DO NOT need:
- No computer programming experience required. Non-computer-science majors are welcome (and encouraged!) to enroll.
- No Y-chromosomes required. All genders are welcome (and encouraged!) to enroll.
How to Enroll:
- Sign up using this form: http://spreadsheets.google.com/viewform?key=pATj8kHl-URTvFqe7D8XBWw
- Attend the first day of class on September 2nd but don't bring your laptop yet. CCNs will be distributed by lottery at the end of the first class, with wait-lists processed on Friday, September 5th and Monday, September 8th. If you are wait-listed and you don’t get in, then you will be given priority next time.
Don't hesitate to e-mail me if you have any questions.
Course Contact: campaignjunkie AT gmail.com
Website: http://www.radiator.debacle.us/teaching/
Faculty Sponsor: Greg Niemeyer
Time & Location:
| Section | Facilitators | Size | Location | Time | Starts | Status | CCNs |
|---|---|---|---|---|---|---|---|
| Hey, Full means FULL | Robert Yang | 22 | 251 Dwinelle | Tues 5-7 | 9/02 | full | — |
Uploaded Files:
| Name | Date | Size | Type | Actions |
|---|---|---|---|---|
| Syllabus: Video Game Level Design Syllabus - Fall 2008 - rev 12 August 2008.pdf | Aug 13 | 212kb | Adobe PDF (Viewer) | View Download |
Course info last modified July 25, 2008. This page has been viewed 3376 times.
