Video Game Level Design: Counter-Strike
About the Course:
Improved, and streamlined for Fall 2008.
Sleek and smooth like a ninja-cheetah covered in Crisco.
Note: This isn’t “digital art” per se. There’s no Maya / Max / Lightwave / XSI / Mudbox / zBrush use in the class. Don’t know what any of those are? Then don’t worry about it.
What we do in this class:
We build Counter-Strike levels and play them.
At a glance:
- We spend about half the class time playing Counter-Strike. Sounds like torture, huh?
- Although I do have to warn you, you may have to do a fair bit of level design work at home, depending on how fast you are / how much of a perfectionist you are.
- There are no writing assignments and very few reading assignments; this course is primarily lab / discussion based. We learn by doing and discussing.
- Visit the course website (http://www.radiator.debacle.us/teaching/) for photos of last semester’s class and screenshots of their awesome work.
Sound cool? Well here’s what you need:
- Moderate computer literacy – e.g. you use Office and you can organize your music.
- A wirelessly networked laptop – almost any computer bought within the last few years should be powerful enough.
- A legal copy of Counter-Strike: Source – only legal users can download the level design tools. Usually about $20 USD online, though you can probably find it cheaper.
- Experience playing “first person shooters” on a PC – preferably Counter-Strike so that you’re familiar with the gameplay, but any FPS game is fine. The most important thing is your familiarity with “WASD” keyboard + mouse-look style controls.
… And here’s what you DO NOT need:
- No computer programming experience required. Non-computer-science majors are welcome (and encouraged!) to enroll.
- No Y-chromosomes required. All genders are welcome (and encouraged!) to enroll.
How to Enroll:
- Sign up using this form: http://spreadsheets.google.com/viewform?key=pATj8kHl-URTvFqe7D8XBWw
- Attend the first day of class on September 2nd but don't bring your laptop yet. CCNs will be distributed by lottery at the end of the first class, with wait-lists processed on Friday, September 5th and Monday, September 8th. If you are wait-listed and you don’t get in, then you will be given priority next time.
Don't hesitate to e-mail me if you have any questions.
Course Contact: campaignjunkie AT gmail.com
Faculty Sponsor: Greg Niemeyer
Time & Location:
|Hey, Full means FULL||Robert Yang||22||251 Dwinelle||Tues 5-7||9/02||full||—|
|Syllabus: Video Game Level Design Syllabus - Fall 2008 - rev 12 August 2008.pdf||Aug 13||212kb||Adobe PDF (Viewer)||View Download|
Course info last modified July 25, 2008. This page has been viewed 3632 times.